top of page

Game Technical Artist
HackDash
MY ROLE: Game Director, Engineer, Tech art.
DURATION: 2024.1- 2024.5
TEAM SIZE: 6
TOOLS: Unity (C#), Photoshop, Git
I worked on this project as the Game Director, leading a team of 1 artist, 2 engineer, 2 game designer/sound and 1 producer to make the game.
HackDash is a 2D semi-parkour platform game set in a Matrix-inspired digital universe. The game combines elements of fast-paced action with strategic puzzle-solving. Players control an character, visualized as a 'bug,' navigating through a programming landscape. The core gameplay revolves around exploring, destroying objects, and solving platform puzzles.



bottom of page