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HackDash

MY ROLE:  Game Director, Engineer, Tech art.
DURATION:  2024.1- 2024.5
TEAM SIZE: 6
TOOLS: Unity (C#), Photoshop, Git

I worked on this project as the Game Director, leading a team of 1 artist, 2 engineer, 2 game designer/sound and 1 producer to make the game. 

HackDash is a 2D semi-parkour platform game set in a Matrix-inspired digital universe. The game combines elements of fast-paced action with strategic puzzle-solving. Players control an character, visualized as a 'bug,' navigating through a programming landscape. The core gameplay revolves around exploring, destroying objects, and solving platform puzzles.

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Copyright 2018-2025 Ruizhe Shen

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